DitchMarker(markerOptions)

在AltizureProjectMarker中创建一个沟渠。

new DitchMarker(markerOptions)

创建DitchMarker的一个实例。

Parameters:
Name Type Description
markerOptions object
Properties
Name Type Description
volume object

多边形体积描述

Properties
Name Type Attributes Default Description
points Array.<altizure.LngLatAlt>

按逆时针顺序排列多边形的点。注意:1)第一个和最后一个点应该是相同的,2)至少需要4个点(形成一个三角形)

color number <optional>
0xff0000

卷的颜色以十六进制数字表示

opacity number <optional>
0.1

音量的不透明度

top number | Array.<number> <optional>
1

以米为单位的体积的顶部。当它是一个数组时,它会单独指定每个点的高度。因此长度等于points.length - 1。

bottom number <optional>
0

以米为单位的体积底部

Examples

construction without hole

 let pts = [
   new altizure.LngLatAlt(113.93868723125762, 22.536830165346906, 0),
   new altizure.LngLatAlt(113.93867780368912, 22.53715382208763, 0),
   new altizure.LngLatAlt(113.93945433925597, 22.53718272790738, 0),
   new altizure.LngLatAlt(113.93945744949984, 22.536853133662152, 0),
   new altizure.LngLatAlt(113.93868723125762, 22.536830165346906, 0)
   // the first and last point should be the same
 ] // length 5
// the tops can be automatically obtained through pickDepthMap(LngLat[], number) using AltizureProjectMarker
 let tops = [
   50, 45, 67, 33.4
 ] // length pts.length - 1 = 4
 // as the first and the last point in pts is the same
 let volume = {
   points: pts,
   color: 0xffffff,
   opacity: 0.3,
   top: tops, // top can be an array or a number. When it is an array, its length should be points.length - 1
   bottom: 0.2 // bottom must be a number for DitchMarker
 }
 let ditchMarker = new altizure.DitchMarker({
   volume: volume,
   sandbox: sandbox
 })

construction with hole

 let outpts = [
   new altizure.LngLatAlt(113.93868723125762, 22.536830165346906, 0),
   new altizure.LngLatAlt(113.93867780368912, 22.53715382208763, 0),
   new altizure.LngLatAlt(113.93945433925597, 22.53718272790738, 0),
   new altizure.LngLatAlt(113.93945744949984, 22.536853133662152, 0),
   new altizure.LngLatAlt(113.93868723125762, 22.536830165346906, 0)
   // the first and last point should be the same
 ] // length 5
 let holepts = [
   new altizure.LngLatAlt(113.93889136065118, 22.536930209186917, 0),
   new altizure.LngLatAlt(113.93888975348045, 22.537047514032043, 0),
   new altizure.LngLatAlt(113.93909509788641, 22.537064284308517, 0),
   new altizure.LngLatAlt(113.93912719845262, 22.536941793866472, 0),
   new altizure.LngLatAlt(113.9390056396585, 22.536923522386015, 0),
   new altizure.LngLatAlt(113.93889136065118, 22.536930209186917, 0)
 ] // length 6
 let pts = [
   {array: outpts, hole: false}, // length 5
   {array: holepts, hole: true} // length 6
 ]
// the tops can be automatically obtained through pickDepthMap(LngLat[], number) using AltizureProjectMarker
 let tops = [
   [50, 45, 67, 33.4], // length (5 - 1) = 4 as the first and the last point in outpts is the same
   [45, 50, 77, 45, 65] // length (6 - 1) = 5 as the first and the last point in holepts is the same
 ]
 let volume = {
   points: pts,
   color: 0xffffff,
   opacity: 0.3,
   top: tops,
   bottom: 0.2 // bottom must be a number for DitchMarker
 }
 let ditchMarker = new altizure.DitchMarker({
   volume: volume,
   sandbox: sandbox
 })

Extends

Members

bottom

改变底部的高度。

Overrides:
Example

Change bottom

 ditchMarker.bottom = 0.4 // bottom must be a number for DitchMarker

color

基本颜色。任何可以解析为THREE.Color的东西,建议使用十六进制数字。

Overrides:
Example

Change color

 polygonBaseMarker.color = 0xff0000 // red

depthTest

是否进行深度测试。如果错误,应该在前面。

Overrides:
Example

Change depthTest

 polygonBaseMarker.depthTest = true // do depth test
 polygonBaseMarker.depthTest = !polygonBaseMarker.depthTest // flip the depth test status

euler :object

Eular角度表示中的方向。 {x:绕X轴以弧度为单位的旋转角度,  y:弧度,  z:弧度,  顺序:旋转顺序,默认'XYZ'}。  用这个代替方向 如果你不熟悉数学。

Inherited From:
See:
Example

Set orientation by Eular angles

 marker.euler = {x: Math.PI/6, y: Math.PI/4, z: Math.PI/3} // rotate around X-axis for 30 degree; Y for 45 degree; Z for 60 degree, in that order.
 marker.euler = {y: Math.PI/2} // rotate around Y-axis for 90 degree.

hasBottomCover

沟渠总是有一个底部。

Overrides:

hasTopCover

沟渠总是没有顶部。

Overrides:

readonly ID :string

获取唯一的ID。

Inherited From:

interactable :bool

如果标记是可交互的,则设置。设置为true以响应鼠标事件。

Overrides:
Example

Set interactable

 marker.interactable = true // make this marker interactable
 marker.interactable = !marker.interactable // flip interactable status

name :string

一串名字。

Inherited From:
Example

Set name

 marker.name = 'this marker' // set name as 'this marker'
 marker.name = marker.name + ' suffix' // extend the name

opacity

沟渠总是不透明的。

Overrides:

orientation :object

通过均匀四元数{x,y,z,w}设置旋转。 使用EULAR 相反,如果你不知道如何使用这个。

Inherited From:
See:
Example

Set orientation

 marker.orientation = {x: 0, y: 0, z: 0, w: 1}

position :LngLatAlt

改变当前位置{lng,lat,alt}。

Inherited From:
Example

Set position

 marker.position = {
   lng: 113.93977612840078,
   lat: 22.5364271949327,
   alt: 12.3
 }

scale :number

设置标记的比例。

Inherited From:
Example

Set scale

 marker.scale = 2.0 // set scale to 2.0
 marker.scale = marker.scale * 2.0 // make it two times bigger

texture

沟的条纹纹理。一组颜色,每个元素应该能够被THREE.Color分析。示例:['#343434',0x645242,0,THREE.Color(0xffffff)]

Example

Set texture

 ditchMarker.texture = [
   0xff0000,
   '#00FF00',
   THREE.Color(0, 0, 1),
   'rgb(0.4, 0.5, 1.0)'
 ]
 // array of anything that can be parsed by THREE.Color

top

顶部的高度。当它是一个数组时,其长度必须等于volume.points.length-1。

Overrides:
Example

Change top

 // set top of every side edge to be the same
 polygonBaseMarker.top = 100
 // specify different values for different side edges
 // the order of the input array should be the same as the points
 // when the points is 
 // [
 //   {array: length 5, hole: false}, {array: length 6, hole: true}
 // ]
 polygonBaseMarker.top = [
   [110, 140, 180, 133], [100, 200, 150, 115, 175]
   // length (5 - 1) = 4 and length (6 - 1) = 5, corrosponding to the points
 ]
 // special case:
 // when the points is [
 //   {array: length 7, hole: false}
 // ]
 polygonBaseMarker.top = [
   [120, 150, 180, 133, 165, 147] // length (7 - 1) = 6
 ]
 // or:
 polygonBaseMarker.top = [
   120, 150, 180, 133, 165, 147
 ] // this will be automatically converted into the input above

visible :bool

设置标记的可见性。

Inherited From:
Example

Set visible

 marker.visible = false // make this marker invisible
 marker.visible = !marker.visible // flip visible status

x :number

在x方向上设置标记的比例。

Inherited From:
Example

Set scale x

 marker.x = 2.0 // set scale x to 2.0
 marker.x = marker.x * 2.0 // make it two times bigger in x direction

y :number

在y方向上设置标记的比例。

Inherited From:
Example

Set scale y

 marker.y = 2.0 // set scale y to 2.0
 marker.y = marker.y * 2.0 // make it two times bigger in y direction

z :number

在z方向上设置标记的比例。

Inherited From:
Example

Set scale z

 marker.z = 2.0 // set scale z to 2.0
 marker.z = marker.z * 2.0 // make it two times bigger in z direction

Methods

abstract animate(options)

传播的事件,正在渲染的新帧。

Parameters:
Name Type Description
options object
Inherited From:

detachControl()

分离并隐藏标记的控件小控件

Inherited From:
Example

Detach control

 marker.detachControl()

dim()

Un-highlight the marker. (hide the blue fence of the marker)

Inherited From:
Example

Un-highlight

 marker.dim()

light()

Highlight the marker. (show the blue fence of the marker)

Inherited From:
Example

Highlight

 marker.light()

off(eventType, handler)

从事件中取消注册处理程序。

Parameters:
Name Type Description
eventType string
handler function
Inherited From:
Example

Un-register interaction events

 marker.off('click')
 marker.off('mouseover')
 marker.off('mouseenter')
 marker.off('mouseleave')

on(eventType, handler)

用处理程序注册一个事件。 注意:一个事件只能有一个处理程序。

Parameters:
Name Type Description
eventType string

'click','mouseover','mouseenter','mouseleave'

handler function

事件处理器

Inherited From:
Example

Register interaction events

 marker.on('click', function (event) {
   console.log('click on marker ', marker, event)
 })
 marker.on('mouseover', function (event) {
   console.log('mouse over marker ', marker, event)
 })
 marker.on('mouseenter', function (event) {
   console.log('mouse enter marker ', marker, event)
 })
 marker.on('mouseleave', function (event) {
   console.log('mouse leave marker ', marker, event)
 })
 marker.interactable = true // the marker must be interactable for events to take effects

orientationByHorizontalPoints(pts, flip) → {Quaternion}

从水平点得到重新定位的方向

Parameters:
Name Type Default Description
pts Array.<LngLatAlt>
flip bool false
Returns:
Quaternion
Inherited From:

abstract sceneUpdated(options)

传播的定期事件处理程序。当场景内容更新时触发。

Parameters:
Name Type Description
options object
Inherited From:

setControlMode(mode)

设置控件Gizmo的模式

Parameters:
Name Type Description
mode string

控件gizmo'translate','rotate'的模式

Inherited From:
Example

Set the mode of the control

 marker.setControlMode('translate')
 marker.setControlMode('rotate')

shapeToEarth() → {Matrix4}

从shapeHolder-space到地球空间的变换矩阵

Returns:
Matrix4
Inherited From:

shapeToScene() → {Matrix4}

从shapeHolder-space到scene-root的变换矩阵

Returns:
Matrix4
Inherited From:

showControl(mode)

播放标记的{index}巡视路线

Parameters:
Name Type Description
mode string

控件gizmo的模式:'translate','rotate'

Inherited From:
Example

Show control

 marker.showControl('translate') // show control used for translate
 marker.showControl('rotate') // show control used for rotate

abstract updateVisibility(options)

传播事件,屏幕可见性正在更新。

Parameters:
Name Type Description
options object
Inherited From: